

Version Control: Moved search bar to the top right global icon section in all tabs. Version Control: Moved refresh button to the toolbar at the top right corner of the window. Version Control: Moved number of selected items next to "Item" metadata title on the Pending Changes tab. Version Control: Moved incoming change prompt and button into a status bar.

Version Control: Moved changesets time period selector to the right corner of the window. Version Control: Improved refresh icon resolution. Version Control: Changed Launch branch explorer into an icon with tooltip. Version Control: Changed "Launch Plastic" to "Launch Plastic SCM" in options menu. Constantly repopulating a list of strings was causing the inspector panel for the analytics tracker to spam autosave in some cases ( 1150985)
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Version Control: Added notification icon for incoming changes to Plastic toolbar button. Version Control: Added missing API documentation. Version Control: Added metrics for checkin actions. Version Control: Added metrics for changeset tab usage. Version Control: Added horizontal scroll bar to Changesets list for easier viewing. Version Control: Added empty checking message localization. Version Control: Added auto-login for SSO credentials handler. Version Control: Added ability to modify assets without checkout. Version Control: Added ability to allow empty checkin messages.
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See the package change list for full list. These changes also include input-related and windowing improvements for Chrome OS. These changes enable building and running Android on x86 and x86-64 CPUs, now officially supported on Chrome OS devices. WebGL: Video is not playing ( 1288692)Īndroid: Android: Added more complete support for running Android apps on the Chrome OS platform.

Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. UGUI: Poor performance when loading or unloading a large Scene ( 1360901) Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights ( 1309632) Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded ( 1364643) Packman: User can't easily configure location of both UPM and Asset Store package local cache ( 1317232) Mobile: Build fails when there are 680 or more files in the Streaming Assets folder ( 1272592) Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ( 1327408) Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials ( 1323204) Graphics - General: RenderTextures break after switching window focus ( 1179935) Global Illumination: BugReporter doesn't get invoked when the project crashes ( 1219458) Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ( 1052045) Asset Bundles: Building process of the AssetBundles is slow when the file count is huge ( 1358059)Īudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode ( 1354002)
